// Created by Crowbar 0.71
====== File Size ======
	746,197
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 807 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	808 - 19,351 theMdlFileData.theBones 76
	19,352 - 19,903 theMdlFileData.theAttachments 6
	19,904 - 19,915 theMdlFileData.theHitboxSets 1
	19,916 - 19,991 [ERROR] Unread bytes (non-zero) [ 0C 03 09 0B 4B 05 06 07 3F 40 0D 12 10 15 16 17 18 19 1A 22 23 ... ]
	19,992 - 21,647 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 18
	19,993 - 19,996 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list)
	19,997 - 19,999 anAnimationDesc.anAnimation [@idle_seq] alignment [ FD 00 00 ]
	20,000 - 20,084 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,085 - 20,088 anAnimationDesc.anAnimation [@toss_hold_seq] (unused empty data structure at the end of the list)
	20,089 - 20,091 anAnimationDesc.anAnimation [@toss_hold_seq] alignment [ FD 00 00 ]
	20,092 - 20,175 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,176 - 20,193 anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21)
	20,194 - 20,197 anAnimationDesc.anAnimation [@toss_hold_sprinting_seq] (unused empty data structure at the end of the list)
	20,198 - 20,199 anAnimationDesc.anAnimation [@toss_hold_sprinting_seq] alignment [ 00 00 ]
	20,200 - 20,268 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 80 15 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,269 - 20,272 anAnimationDesc.anAnimation [@toss_prep_pullout_seq] (unused empty data structure at the end of the list)
	20,273 - 20,275 anAnimationDesc.anAnimation [@toss_prep_pullout_seq] alignment [ FD 00 00 ]
	20,276 - 20,360 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,361 - 20,364 anAnimationDesc.anAnimation [@toss_prep_seq] (unused empty data structure at the end of the list)
	20,365 - 20,367 anAnimationDesc.anAnimation [@toss_prep_seq] alignment [ FC 00 00 ]
	20,368 - 20,451 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,452 - 20,463 anAnimationDesc.anAnimation (frameCount = 2; sectionFrameCount = 2)
	20,464 - 20,467 anAnimationDesc.anAnimation [@idle_onehanded_seq] (unused empty data structure at the end of the list)
	20,468 - 20,544 [ERROR] Unread bytes (non-zero) [ 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2C 2F 00 00 00 ... ]
	20,545 - 20,548 anAnimationDesc.anAnimation [@toss_hold_onehanded_seq] (unused empty data structure at the end of the list)
	20,549 - 20,551 anAnimationDesc.anAnimation [@toss_hold_onehanded_seq] alignment [ FC 00 00 ]
	20,552 - 20,636 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,637 - 20,640 anAnimationDesc.anAnimation [@toss_hold_sprinting_onehanded_seq] (unused empty data structure at the end of the list)
	20,641 - 20,643 anAnimationDesc.anAnimation [@toss_hold_sprinting_onehanded_seq] alignment [ FB 00 00 ]
	20,644 - 20,727 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,728 - 20,763 anAnimationDesc.anAnimation (frameCount = 2; sectionFrameCount = 2)
	20,764 - 20,820 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,821 - 20,824 anAnimationDesc.anAnimation [@toss_prep_onehanded_seq] (unused empty data structure at the end of the list)
	20,825 - 20,827 anAnimationDesc.anAnimation [@toss_prep_onehanded_seq] alignment [ FB 00 00 ]
	20,828 - 20,912 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,913 - 20,916 anAnimationDesc.anAnimation [@toss_seq] (unused empty data structure at the end of the list)
	20,917 - 20,919 anAnimationDesc.anAnimation [@toss_seq] alignment [ FB 00 00 ]
	20,920 - 21,004 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,005 - 21,008 anAnimationDesc.anAnimation [@toss_onehanded_seq] (unused empty data structure at the end of the list)
	21,009 - 21,011 anAnimationDesc.anAnimation [@toss_onehanded_seq] alignment [ FA 00 00 ]
	21,012 - 21,096 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,097 - 21,100 anAnimationDesc.anAnimation [@toss_overhead_seq] (unused empty data structure at the end of the list)
	21,101 - 21,103 anAnimationDesc.anAnimation [@toss_overhead_seq] alignment [ FA 00 00 ]
	21,104 - 21,187 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,188 - 21,217 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	21,218 - 21,221 anAnimationDesc.anAnimation [@toss_overhead_onehanded_seq] (unused empty data structure at the end of the list)
	21,222 - 21,223 anAnimationDesc.anAnimation [@toss_overhead_onehanded_seq] alignment [ 00 00 ]
	21,224 - 21,280 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,281 - 21,284 anAnimationDesc.anAnimation [@draw_seq] (unused empty data structure at the end of the list)
	21,285 - 21,287 anAnimationDesc.anAnimation [@draw_seq] alignment [ FA 00 00 ]
	21,288 - 21,372 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,373 - 21,376 anAnimationDesc.anAnimation [@draw_onehanded_seq] (unused empty data structure at the end of the list)
	21,377 - 21,379 anAnimationDesc.anAnimation [@draw_onehanded_seq] alignment [ F9 00 00 ]
	21,380 - 21,463 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,464 - 21,487 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 2; sectionFrameCount = 2)
	21,478 - 21,479 anAnimation.theRotV.theAnimZValues (accumulatedTotal = 0)
	21,480 - 21,483 anAnimationDesc.anAnimation [@holster_seq] (unused empty data structure at the end of the list)
	21,484 - 21,556 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 38 A5 00 00 00 00 00 00 00 ... ]
	21,557 - 21,560 anAnimationDesc.anAnimation [@holster_onehanded_seq] (unused empty data structure at the end of the list)
	21,561 - 21,563 anAnimationDesc.anAnimation [@holster_onehanded_seq] alignment [ F9 00 00 ]
	21,564 - 39,213 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	39,214 - 39,215 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0)
	39,216 - 39,219 anAnimationDesc.anAnimation [@toss_prep_pullout_onehanded_seq] (unused empty data structure at the end of the list)
	39,220 - 67,975 [ERROR] Unread bytes (non-zero) [ 03 1A 00 00 00 00 00 00 00 00 00 00 00 00 7D 50 00 80 00 3C 00 ... ]
	67,976 - 72,151 theMdlFileData.theSequenceDescs 18
	72,152 - 72,455 [idle_seq] aSeqDesc.theBoneWeights 76
	72,456 - 72,457 [idle_seq] aSeqDesc.theAnimDescIndexes 1
	72,458 - 72,459 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	72,460 - 72,461 [toss_hold_seq] aSeqDesc.theAnimDescIndexes 1
	72,462 - 72,463 [toss_hold_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	72,464 - 72,465 [toss_hold_sprinting_seq] aSeqDesc.theAnimDescIndexes 1
	72,466 - 72,467 [toss_hold_sprinting_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	72,468 - 72,469 [toss_prep_pullout_seq] aSeqDesc.theAnimDescIndexes 1
	72,470 - 72,471 [toss_prep_pullout_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	72,472 - 72,473 [toss_prep_seq] aSeqDesc.theAnimDescIndexes 1
	72,474 - 72,475 [toss_prep_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	72,476 - 72,477 [idle_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	72,478 - 72,479 [idle_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	72,480 - 72,481 [toss_hold_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	72,482 - 72,483 [toss_hold_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	72,484 - 72,485 [toss_hold_sprinting_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	72,486 - 72,487 [toss_hold_sprinting_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	72,488 - 72,489 [toss_prep_pullout_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	72,490 - 72,491 [toss_prep_pullout_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	72,492 - 72,493 [toss_prep_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	72,494 - 72,495 [toss_prep_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	72,496 - 72,735 [toss_seq] aSeqDesc.theEvents 3
	72,736 - 72,737 [toss_seq] aSeqDesc.theAnimDescIndexes 1
	72,738 - 72,739 [toss_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	72,740 - 72,979 [toss_onehanded_seq] aSeqDesc.theEvents 3
	72,980 - 72,981 [toss_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	72,982 - 72,983 [toss_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	72,984 - 73,223 [toss_overhead_seq] aSeqDesc.theEvents 3
	73,224 - 73,225 [toss_overhead_seq] aSeqDesc.theAnimDescIndexes 1
	73,226 - 73,227 [toss_overhead_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	73,228 - 73,467 [toss_overhead_onehanded_seq] aSeqDesc.theEvents 3
	73,468 - 73,469 [toss_overhead_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	73,470 - 73,471 [toss_overhead_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	73,472 - 73,473 [draw_seq] aSeqDesc.theAnimDescIndexes 1
	73,474 - 73,475 [draw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	73,476 - 73,477 [draw_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	73,478 - 73,479 [draw_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	73,480 - 73,481 [holster_seq] aSeqDesc.theAnimDescIndexes 1
	73,482 - 73,483 [holster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	73,484 - 73,485 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	73,486 - 73,487 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	73,488 - 73,519 theMdlFileData.theBodyParts 2
	73,520 - 73,667 aBodyPart.theModels 1
	73,668 - 73,963 aBodyPart.theModels 2
	73,964 - 74,079 aModel.theMeshes 1
	74,080 - 74,195 aModel.theMeshes 1
	74,196 - 74,207 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 00 00 00 00 ]
	74,208 - 74,251 theMdlFileData.theTextures 1
	74,252 - 74,255 theMdlFileData.theTexturePaths 1
	74,256 - 74,257 theMdlFileData.theSkinFamilies 1
	74,258 - 74,259 theMdlFileData.theSkinFamilies alignment [ 00 00 ]
	74,260 - 83,807 [ERROR] Unread bytes (non-zero) [ 4C 00 00 00 40 00 00 00 70 01 00 00 A0 02 00 00 30 06 00 00 F0 ... ]
	83,808 - 83,808 aTexturePath = 
	83,809 - 83,849 theNameCopy = "weapons/grenades/ptpov_sentry_shield.mdl"
	83,850 - 83,857 theSurfacePropName = "default"
	83,858 - 83,868 aBone.theName = "jx_c_delta"
	83,869 - 83,877 aBone.theName = "jx_c_pov"
	83,878 - 83,889 aBone.theName = "jx_c_camera"
	83,890 - 83,899 aBone.theName = "def_c_hip"
	83,900 - 83,910 aBone.theName = "jx_c_start"
	83,911 - 83,923 aBone.theName = "def_c_spineA"
	83,924 - 83,936 aBone.theName = "def_c_spineB"
	83,937 - 83,949 aBone.theName = "def_c_spineC"
	83,950 - 83,962 aBone.theName = "ja_c_propGun"
	83,963 - 83,974 aBone.theName = "def_c_neckA"
	83,975 - 83,985 aBone.theName = "jx_c_neckB"
	83,986 - 83,997 aBone.theName = "def_c_neckB"
	83,998 - 84,008 aBone.theName = "def_c_head"
	84,009 - 84,019 aBone.theName = "def_l_clav"
	84,020 - 84,034 aBone.theName = "def_l_shoulder"
	84,035 - 84,054 aBone.theName = "def_l_shoulderTwist"
	84,055 - 84,067 aBone.theName = "def_l_elbowB"
	84,068 - 84,085 aBone.theName = "def_l_shoulderMid"
	84,086 - 84,097 aBone.theName = "def_l_elbow"
	84,098 - 84,111 aBone.theName = "def_l_forearm"
	84,112 - 84,123 aBone.theName = "def_l_wrist"
	84,124 - 84,139 aBone.theName = "def_l_finIndexA"
	84,140 - 84,155 aBone.theName = "def_l_finIndexB"
	84,156 - 84,171 aBone.theName = "def_l_finIndexC"
	84,172 - 84,185 aBone.theName = "def_l_finMidA"
	84,186 - 84,199 aBone.theName = "def_l_finMidB"
	84,200 - 84,213 aBone.theName = "def_l_finMidC"
	84,214 - 84,229 aBone.theName = "def_l_finThumbA"
	84,230 - 84,245 aBone.theName = "def_l_finThumbB"
	84,246 - 84,261 aBone.theName = "def_l_finThumbC"
	84,262 - 84,281 aBone.theName = "def_l_finRingCarpal"
	84,282 - 84,296 aBone.theName = "def_l_finRingA"
	84,297 - 84,311 aBone.theName = "def_l_finRingB"
	84,312 - 84,326 aBone.theName = "def_l_finRingC"
	84,327 - 84,342 aBone.theName = "def_l_finPinkyA"
	84,343 - 84,358 aBone.theName = "def_l_finPinkyB"
	84,359 - 84,374 aBone.theName = "def_l_finPinkyC"
	84,375 - 84,385 aBone.theName = "def_r_clav"
	84,386 - 84,400 aBone.theName = "def_r_shoulder"
	84,401 - 84,420 aBone.theName = "def_r_shoulderTwist"
	84,421 - 84,433 aBone.theName = "def_r_elbowB"
	84,434 - 84,451 aBone.theName = "def_r_shoulderMid"
	84,452 - 84,463 aBone.theName = "def_r_elbow"
	84,464 - 84,477 aBone.theName = "def_r_forearm"
	84,478 - 84,489 aBone.theName = "def_r_wrist"
	84,490 - 84,505 aBone.theName = "def_r_finIndexA"
	84,506 - 84,521 aBone.theName = "def_r_finIndexB"
	84,522 - 84,537 aBone.theName = "def_r_finIndexC"
	84,538 - 84,551 aBone.theName = "def_r_finMidA"
	84,552 - 84,565 aBone.theName = "def_r_finMidB"
	84,566 - 84,579 aBone.theName = "def_r_finMidC"
	84,580 - 84,595 aBone.theName = "def_r_finThumbA"
	84,596 - 84,611 aBone.theName = "def_r_finThumbB"
	84,612 - 84,627 aBone.theName = "def_r_finThumbC"
	84,628 - 84,647 aBone.theName = "def_r_finRingCarpal"
	84,648 - 84,662 aBone.theName = "def_r_finRingA"
	84,663 - 84,677 aBone.theName = "def_r_finRingB"
	84,678 - 84,692 aBone.theName = "def_r_finRingC"
	84,693 - 84,708 aBone.theName = "def_r_finPinkyA"
	84,709 - 84,724 aBone.theName = "def_r_finPinkyB"
	84,725 - 84,740 aBone.theName = "def_r_finPinkyC"
	84,741 - 84,752 aBone.theName = "def_l_thigh"
	84,753 - 84,763 aBone.theName = "def_l_knee"
	84,764 - 84,775 aBone.theName = "def_l_ankle"
	84,776 - 84,786 aBone.theName = "def_l_ball"
	84,787 - 84,798 aBone.theName = "def_l_kneeB"
	84,799 - 84,810 aBone.theName = "def_r_thigh"
	84,811 - 84,821 aBone.theName = "def_r_knee"
	84,822 - 84,833 aBone.theName = "def_r_ankle"
	84,834 - 84,844 aBone.theName = "def_r_ball"
	84,845 - 84,856 aBone.theName = "def_r_kneeB"
	84,857 - 84,870 aBone.theName = "ja_l_propHand"
	84,871 - 84,884 aBone.theName = "ja_r_propHand"
	84,885 - 84,896 aBone.theName = "weapon_bone"
	84,897 - 84,909 aBone.theName = "def_magazine"
	84,910 - 84,920 aBone.theName = "def_c_ring"
	84,921 - 84,932 anAttachment.theName = "CAMERA_BASE"
	84,933 - 84,939 anAttachment.theName = "CAMERA"
	84,940 - 84,946 anAttachment.theName = "L_HAND"
	84,947 - 84,953 anAttachment.theName = "R_HAND"
	84,954 - 84,965 anAttachment.theName = "SWAY_ROTATE"
	84,966 - 84,984 anAttachment.theName = "SWAY_ROTATE_ZOOMED"
	84,985 - 84,999 aHitboxSet.theName = "emptyhitboxset"
	85,000 - 85,009 anAnimationDesc.theName = @idle_seq
	85,010 - 85,024 anAnimationDesc.theName = @toss_hold_seq
	85,025 - 85,049 anAnimationDesc.theName = @toss_hold_sprinting_seq
	85,050 - 85,072 anAnimationDesc.theName = @toss_prep_pullout_seq
	85,073 - 85,087 anAnimationDesc.theName = @toss_prep_seq
	85,088 - 85,107 anAnimationDesc.theName = @idle_onehanded_seq
	85,108 - 85,132 anAnimationDesc.theName = @toss_hold_onehanded_seq
	85,133 - 85,167 anAnimationDesc.theName = @toss_hold_sprinting_onehanded_seq
	85,168 - 85,200 anAnimationDesc.theName = @toss_prep_pullout_onehanded_seq
	85,201 - 85,225 anAnimationDesc.theName = @toss_prep_onehanded_seq
	85,226 - 85,235 anAnimationDesc.theName = @toss_seq
	85,236 - 85,255 anAnimationDesc.theName = @toss_onehanded_seq
	85,256 - 85,274 anAnimationDesc.theName = @toss_overhead_seq
	85,275 - 85,303 anAnimationDesc.theName = @toss_overhead_onehanded_seq
	85,304 - 85,313 anAnimationDesc.theName = @draw_seq
	85,314 - 85,333 anAnimationDesc.theName = @draw_onehanded_seq
	85,334 - 85,346 anAnimationDesc.theName = @holster_seq
	85,347 - 85,369 anAnimationDesc.theName = @holster_onehanded_seq
	85,370 - 85,378 aSeqDesc.theName = "idle_seq"
	85,379 - 85,395 aSeqDesc.theActivityName = "ACT_VM_TOSS_HOLD"
	85,396 - 85,409 aSeqDesc.theName = "toss_hold_seq"
	85,410 - 85,433 aSeqDesc.theName = "toss_hold_sprinting_seq"
	85,434 - 85,460 aSeqDesc.theActivityName = "ACT_VM_TOSS_HOLD_SPRINTING"
	85,461 - 85,482 aSeqDesc.theName = "toss_prep_pullout_seq"
	85,483 - 85,507 aSeqDesc.theActivityName = "ACT_VM_TOSS_PREP_PULLOUT"
	85,508 - 85,521 aSeqDesc.theName = "toss_prep_seq"
	85,522 - 85,538 aSeqDesc.theActivityName = "ACT_VM_TOSS_PREP"
	85,539 - 85,557 aSeqDesc.theName = "idle_onehanded_seq"
	85,558 - 85,584 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_TOSS_HOLD"
	85,585 - 85,608 aSeqDesc.theName = "toss_hold_onehanded_seq"
	85,609 - 85,642 aSeqDesc.theName = "toss_hold_sprinting_onehanded_seq"
	85,643 - 85,679 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_TOSS_HOLD_SPRINTING"
	85,680 - 85,711 aSeqDesc.theName = "toss_prep_pullout_onehanded_seq"
	85,712 - 85,746 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_TOSS_PREP_PULLOUT"
	85,747 - 85,770 aSeqDesc.theName = "toss_prep_onehanded_seq"
	85,771 - 85,797 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_TOSS_PREP"
	85,798 - 85,806 aSeqDesc.theName = "toss_seq"
	85,807 - 85,818 aSeqDesc.theActivityName = "ACT_VM_TOSS"
	85,819 - 85,838 anEvent.theName = AE_WPN_TOSS_RELEASE
	85,839 - 85,864 anEvent.theName = AE_WPN_CLIPBODYGROUP_SHOW
	85,865 - 85,890 anEvent.theName = AE_WPN_CLIPBODYGROUP_HIDE
	85,891 - 85,909 aSeqDesc.theName = "toss_onehanded_seq"
	85,910 - 85,931 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_TOSS"
	85,932 - 85,949 aSeqDesc.theName = "toss_overhead_seq"
	85,950 - 85,970 aSeqDesc.theActivityName = "ACT_VM_TOSS_OVERHEAD"
	85,971 - 85,998 aSeqDesc.theName = "toss_overhead_onehanded_seq"
	85,999 - 86,029 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_TOSS_OVERHEAD"
	86,030 - 86,038 aSeqDesc.theName = "draw_seq"
	86,039 - 86,057 aSeqDesc.theName = "draw_onehanded_seq"
	86,058 - 86,069 aSeqDesc.theName = "holster_seq"
	86,070 - 86,084 aSeqDesc.theActivityName = "ACT_VM_HOLSTER"
	86,085 - 86,106 aSeqDesc.theName = "holster_onehanded_seq"
	86,107 - 86,131 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_HOLSTER"
	86,132 - 86,151 aBodyPart.theName = "ptpov_sentry_shield"
	86,152 - 86,162 aBodyPart.theName = "projectile"
	86,163 - 86,237 aTexture.thePathFileName = "models\weapons_r2\personal_shield_sentry\wpn_personal_shield_sentry_skn_01"
	86,238 - 746,196 [ERROR] Unread bytes (non-zero) [ 00 00 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 98 33 2B ... ]
	746,197 - 746,197 END OF FILE + 1 (File size)
========================
